Board Thread:Questions and Answers/@comment-3508190-20130128210701/@comment-3508190-20130128214538

4 How I add those style to a merchant or put them as a reward?

First of all you will have to attach the style to an item by creating an entry in items.2da. Take this row as a example:

502 generic_style_leaping_tiger            powerups   60   8000  w_icon_test     i_tiget       52784       52785       ****             9

This is the definition for the Item "Leaping Tiger". As you can probably see a few more things are required:


 * an entry in powerups.2da
 * an icon (here: i_tiget.tga)
 * an entry for the style's name in the dialog.tlk (here: 52784)
 * and one entry for the style's description

This is the corresponding row in powerups.2da:

60 generic_style_leaping_tiger         ****            ****        0               give_style      ****            pl_powerup  ui_i_style      ****            23          ****            ****                0

The only thing of relevance in this row is the number 23 which points to the style's row in stylesuperlist.2da.

To turn the style into a quest reward, you will have to add it to the "item" column of one of the Area_Reward_2das.

Adding an item to a merchant's inventory is a bit trickier. For starters you'll need to download K-GFF. Then find the Areas's SAV file and open it with K-GFF. Scroll all the way down till you see the area's StoreList.

You will find one or more ItemList in the StoreList section. Try to find the right merchant and add the item to his or her ItemList. You should be able to identify the merchant by the Tag entry.

Be warned though: SAV files become part of the player's savegames. That means any change you make to a SAV will not be visible in a save that was made after the player has entered the area for the very first time.