Talk:Play as an NPC/@comment-76.169.107.94-20121231124720/@comment-3508190-20130110225640

I don't think it works that way. As far as I recall the PC characters do not have separate models for the living and the dead appearance. There's a single model for both. And the only thing that can be manipulated via the 2das are the "visual crust" effects. Those files starting with "v_dead_" are the visual effects of which that "crust" is composed. They shouldn't be needed - that crust should be available in all game areas. Why they make the game crash I cannot say though. Maybe you forgot a few important files...

Anyways. The game distinguishes between the dead and the alive appearance exclusively via the index in appearance.2da. And the only way to modify the appearance is with the SetAppearance scripting function. I did try that and it was a bit complicated. For starters you have to reset the appearance before every cutscene or the game will crash...