Style 2das

The combat styles are a core part of the game engine, so it should come as no surprise that the number of 2das devoted to them is rather large. The following will only be about combat movements that are style-specific. All non-style-specific combat movements like dodging, falling, jumping, fainting, etc. can be found in

The basic information about styles can be found in, but additionally each and every style has four(!) 2das that define it individually. Their names can be found in. The styledata-column in tells you which row in  contains the names of the four 2das.

The names of these four 2das are predictable. They only differ in the last two letters. Let's take White Demon as an example:



For the sake of simplicity we will speak of *as.2das, *lv.2das, *mv.2das and *cs.2das from now on.

The internal names of styles
[***]

The *as.2das
These 2das contain the bulk of information about a certain style: the animations, sounds, effects and visual effects (The "as" stands for "animation + sound")

a few notes about the animations
[***]

The *lv.2das
The three rows in the *lv.2das represent the three upgrade paths the player is given for a certain style. The "lv" stands for "levelup".

The *mv.2das
The 2da does mapping the combat button that the player presses in the game into the animation that listed at *as.2das.

The *cs.2das
The 2da does the mapping of moves performed by creatures in the cutscene into the animations listed at *as.2da