Triggers

Triggers are like sub areas. The Triggers are used to fire some event of game progression and to give 'a ring' for combats. Triggers have 3 main events : The Developers have a special template for trigger named j00t_superclass. The triggers using the template have special set of scripts that make all 3 events above into one user defined event called SUPERCLASS_EVENT fired to the area. Like other objects in the game, Triggers can be activated and inactivated. Triggers can only fire events if it's activated. The game enter combat mode if the player character enter a trigger with active combat area.
 * EVENT_ONENTER, fired when a creature enters the trigger's area. Note, not only Player Character that fire the event.
 * EVENT_ONEXIT, fired when a creature exits the trigger's area. Note, not only Player Character that fire the event.
 * EVENT_ONCOMBATEND, fired when the combat held in the trigger's ended.