Area Reward 2das

All of the 2das listed here start with letters "ar_". The "a" probably stands for "area" and the "r" for "rewards". These 2das contain all non-combat rewards: silver, experience, items and alignment shifts. Note that they do not only contain quest rewards but also the contents of placeables (barrels, vases, etc.). These .2da files are used as a set of reward system that can be rewarded to the player. Any row of the .2da provide some XPs, items, or manipulate a global variable to track the game progress of the player. To reward the player according to the row of the specific ar_*.2da file, the game use the routine below : void RewardGiveReward(int nAreaReward2DA, int nRewardLine, int bAllowMultipleTimes = FALSE, float fDelay = 0.0);

- nAreaReward2DA : Number associated to the ar_*.2da file. The script will read ar_*.2da file according to the table on scriptlist.2da and 2das.2da. If we want to use ar_town.2da, then nAreaReward2DA should be 16. ar_town.2da is 102th 2da file on 2das.2da, and 102 is 16th row ofscriptlist.2da. Modders should not be worry about the number as j00_i_rewards.nss has already provided constants for the number for each ar_*.2da file.

- nRewardLine : Row number of ar_*.2da to be used to determine the reward.

- bAllowMultipleTimes: If it is FALSE, the reward couldn't be given multiple times. The mechanism can only work if the line have RewardVar and RewardMask columns to be set.

- fDelay : Delay time in second.

The routine is called from script on dialogs, on use event script of placeables, on enter script of areas, on combat end script of triggers, etc.

There is not a 1:1 relation between Area Reward 2das and Areas. Some areas - like the dream version of Two Rivers the PC visits in the last chapter - do not have an Area Rewards 2da. And some Area Rewards 2das cover mulitple areas.

Area Reward 2das (sorted alphabetically)
See Areas if you don't know the meaning of the area tags!

Area Reward 2das (sorted by chapter)
Note that - for whatever reason - chapters are numbered different internally than in the game.

See Areas if you don't know the meaning of the area tags yet!