Thread:Pecoes/@comment-5893557-20121229204913/@comment-3508190-20121229221729

The harmonic combo of PP gives you a focus orb, doesn't it? So who cares how long the combo takes. Just perform it in focus mode ;)

But okay. Let's try to figure out what that effect is made of.

I've forgotten a few things and a lot more I never figured out, so I'll have to ramble a bit... Bare with me! :)

SD and PP use different effects and animations. That much I can tell you. They can be manipulated independently.

From the looks of it I didn't do much with PP. I did tamper with paralyzepalmas.2da a little. I slighlty increased the animation speed (1 -> 0.75) and the maxrange (6 -> 8) of the clear (the area attack). I didn't examine it any further though...

When you check out paralyzepalmas.2da you'll find the slam (power attack) in row 10. That's also the row with a synergy (harmonic combo) entry. Don't bother with the synergy entries though. The synergyduration is not a time measure but a "duration type". 0 is DURATION_TYPE_INSTANT which is what you would expect from an attack that kills. The duration type constants are in nwscript.nss btw. synergy.2da doesn't contain anything pertaining to the duration of the synergy effects either.

More interesting are the values of effectid and effectduration. Whether effectduration is an actual time measure or something else I don't remember. In case it's not, you should follow the effectid. Effectid points to a row in effects.2da: EFFECT_DEBILITATION. The effectid in effects.2da is irrelevant for our purposes. Trust me on that. What's more interesting is the pointer to 2da #61. 61 is - as you can look up in 2das.2da - debilitation.2da.

Going back to paralyzepalmas.2da you will see 1 as the effectparameter. That means the paralyzing effect is in row 1 of debilitation.2da. That's one place you might want to experiment further.

I don't really know what refracttime and timebuffer in paralyzingpalmas.2da stand for. Maybe you can figure that out...

If you're interested I could also show you how to manipulate the duration increase you get out of investing style points.